Bah! They are the tricksy sort. I don't ever remember where my chicken came from...I think there's a store in my town that happens to have rubber chickens, but a different kind.
@03:24cute! I know that I defiantly been through this before. Truly though this is a great bit of animation. I don't know if it's my computer or not but sometimes it lagged the sound. Either way This was a really great piece. Well done.
@02:52Interesting to see the relative number of people who feel the sound effects stand out in a less than ideal way.
I suppose we were limited by the selection of pre-made effects when those were used, but by in large I felt that they were at least restricted to major actions or used to highlight something worthwhile, rather than thrown in there to make noise randomly. Since neither one of them outright speak we ended up using SFX to add to the cues for who was the center of attention.
The quality of that usage is a matter of opinion I suppose, and given the amount of times I had to watch this thing, I'm hardly objective. No one's really noted which sound effects they mean, unless they mean ALL of them.
Hiccups, the tale of an epic spasm of the diaphragm and those living under its tyrannical reign! This is an award winning short from KCC's New Media Arts program in which I was heavily involved. With festivals all wrapped, I can finally post it!
Hiccups was largely produced in 2007, with a bit of extra detail work put in by yours truly through early 2008. With a core of 4 lead students, and a few other helping hands this project was ours alone, start to finish.
The overall story is the one aspect I can't lay major claims to, that credit goes to Cameron Nitta and Jay Susuico. I took part in group discussions over the specific gags and story flow, rather than outright script and concept writing. Once I tackled the storyboards and concept art however, I began adding to the scenes in some significant fashion.
I thought the visual style ended up working out pretty well, an aspect in which I had much more involvement from the start. As noted in the credits, I was lead director, editor, DP, compositor, and personally handled the majority of the lighting setup. I also tackled the character UVs and textures, as well as a few key props (chicken, the paper bag, etc) and some animation work here and there.
Of course many props to everyone else on the crew chiefly: Cameron, Jay, and
dude running to beat up his friend.
xd.
I don't ever remember where my chicken came from...I think there's a store in my town that happens to have rubber chickens, but a different kind.
no problem.
I suppose we were limited by the selection of pre-made effects when those were used, but by in large I felt that they were at least restricted to major actions or used to highlight something worthwhile, rather than thrown in there to make noise randomly. Since neither one of them outright speak we ended up using SFX to add to the cues for who was the center of attention.
The quality of that usage is a matter of opinion I suppose, and given the amount of times I had to watch this thing, I'm hardly objective. No one's really noted which sound effects they mean, unless they mean ALL of them.
Not bad! Thumbs up!
i saw kapiolani ____ college somewhere in there...HAWAII!?!