UPDATED: I finally found the larger PSD I rendered way back, so I'm posting a larger image size! I kind of want to go back and do some indirect lighting like this again soon. ___________________________
A fairly simple still life rendering. Grapes, a glass, a pencil, and a plant sprouting from who knows what.
-The hexagonal cup is set for some of the neat distortion and reflection at points of interior overlap. It has a fairly simple glass shader on it, modified from an old class lesson. -The grapes have a combination of texture and bump mapping from the real grapes off which they're modeled, along with subsurface scattering to give the impression of light penetrating them, though the indirect lighting of the scene isn't set to highlight this (the left hand bunches show it off best). -The plant itself has a SSS on it too, as well as leaf textures for the obvious. -The Pencil is modeled directly off my trusty mechanical, and has chrome, rubber, and plastic shaders on it at the appropriate points. It's tough to see at this angle, but it also has 5 or 6 sticks of lead inside, and one protruding from the top.
Lighting is technically 3 point plus highlights, but it's being reflected off of white "cards" to bounce back indirectly and light the scene. This gave me the bright "advertising" reflection look you get off the glass.
I use Maya for my 3d work. Used 3dsmax a little bit some time ago, back when I hardly knew my way around a 3d program, but the courses at my local college taught in Maya, so that's the program I ended up sticking with.
Could definatly be right on that floating pencil, though I thought I'd been keeping it flush with the floor all the time, I had to shift it around so much to get things just right...
In retrospect I probably should have modeled a few rounder grapes, for the sake of viewer familiarity, since when I went picking ones to do so, I grabbed the weirdest bunch I could from the vine (and ate the rest). I attempted to sort of smoosh a couple of the instanced ones for variety to fake the effect of normality, but for the most part, it's just a group of weirdo grapes!
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glass looks so real
nice job
stevo
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feel free to view my gallery [link]
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its kris
I use Maya for my 3d work. Used 3dsmax a little bit some time ago, back when I hardly knew my way around a 3d program, but the courses at my local college taught in Maya, so that's the program I ended up sticking with.
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check out my gallery - =one3 &
check out *dynopunk's gallery too!
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ʎɹǝllɐƃ ʎɯ ʇısıʌ ǝsɐǝld
Write your sorrows in sand and your blessings in stone
I think the grapes could be a little rounder, but that's just getting picky.
Good work, keep it up.
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----- But why is the RUM gone!!!!!
In retrospect I probably should have modeled a few rounder grapes, for the sake of viewer familiarity, since when I went picking ones to do so, I grabbed the weirdest bunch I could from the vine (and ate the rest). I attempted to sort of smoosh a couple of the instanced ones for variety to fake the effect of normality, but for the most part, it's just a group of weirdo grapes!
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